#ifndef GMRequestTime_h__
#define GMRequestTime_h__

#include "Client.h"
#include "GameMessage.h"

class GMRequestTime : public GameMessage
{
public:
    virtual void WriteToSckMsg( Networking::SockMsg* sm );
    virtual bool Execute();
    virtual bool ReadFromSckMsg(Networking::SockMsg* sm );
    virtual const char* GetTypeName() const;

public:
    static const char* NAME;
};


#endif // GMSetID_h__
